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20 The Teacher  1-2 (187) 2022 Methods feature is the fact that they teach how to be a part of a group – how to communicate with other members, how to listen to them and respect their opinions and how to motivate themselves and others. Generally, introducing this type of gamification brings an overall enjoyment to the academic environment and can be used to develop many skills creatively. Christopher Stuart, a Ph.D. candidate at Clemson University, has taught: ENGL1030 – Composition & Rhetoric, and ENGL3120- Advanced Composition using game elements focusing on Minecraft. Stuart says that game elements in teaching come together with an opportunity for personalized learning, solving problems creatively, and they create a challenging experience that can bring the overall enjoyment. Both playful thinking and experimentation by confronting a failure increase investment in learning. The whole point of gamification is to make students invest more in their education, but not by making them bored to death, but by ‘playing with them.’ ❸ E-learning – Management Platforms In other words, – Distance Learning. It can be an element of traditional academic teaching or even can work as its alternative. It is time-efficient – users can use it at any time, at any place. It also guarantees a quick implementation of the information. It can be adjusted to the needs of users and their circumstances. E-learning platforms are usually very complex. There are a lot of different tools to choose from and fortunately, they also provide detailed instructions on how to use them, and most of them are open to provide individual advice. Docebo It is one of the highest-rated platforms available for e-learning with elements of gamification. It includes features such as points, awards, badges, and other forms of rewards. It tracks the progress of its users and awards the ‘winners,’ which is one of the most crucial elements of gamification – appreciation for efforts and the visible path of progress. There are 40 languages to choose from, so it can be used around the world in different regions and for different purposes. It can be easily adjusted to the requirements of, for example, foreign language lessons allowing teachers to create their e-learning in a language they wish to apply while teaching. Canvas Another e-learning platform that provides i.e., interactive videos, peer-to-peer engagements, learning adjusted to the individual’s needs and, as they advertise, ‘more of the best education technology’. Canvas is easy to use; there is a lot of information on how to use it. Before purchasing it, there are a lot of different case studies to read, detailed information on every feature. There are many options to choose from, depending on the users’ needs, so everyone can find something that fits their teaching style and delivers desired effects.  The mix of quizzes & videos – teachers can create a quiz directly on the video timeline. Students can watch the video and answer questions while watching it, or they can answer them once they watched the video. The great thing is that there is immediate feedback available, so students know how well they did. Their progress is being transferred directly to the Canvas GradeBook. ❯❯❯